/* Damara effects — shadows, motion, focus. Restraint: borders over shadows on dark; soft single-tone shadows on light. No glow, no gradients in product UI. */
:root{
  --shadow-none:none;
  --shadow-sm:0 1px 2px rgba(26,62,59,.10);
  --shadow-md:0 2px 6px rgba(26,62,59,.10),0 12px 32px rgba(26,62,59,.08);
  --shadow-lg:0 8px 24px rgba(26,62,59,.16),0 32px 64px rgba(26,62,59,.14);
  --shadow-dialog:0 24px 80px rgba(10,28,26,.45);
  --ring-focus:0 0 0 2px var(--surface-panel),0 0 0 4px var(--focus-ring);
  --halo-presence:0 0 0 3px rgba(184,200,191,.28);      /* presence mark ring, static */
  --halo-incident:0 0 0 3px rgba(196,69,54,.32);        /* incident only */
  --ease-out:cubic-bezier(.2,.7,.2,1); /* @kind other */
  --ease-in-out:cubic-bezier(.45,0,.2,1); /* @kind other */
  --dur-fast:120ms; /* @kind other */
  --dur-base:180ms; /* @kind other */
  --dur-slow:280ms; /* @kind other */
  --transition-ui:background-color var(--dur-base) var(--ease-out),border-color var(--dur-base) var(--ease-out),color var(--dur-base) var(--ease-out),box-shadow var(--dur-base) var(--ease-out);
  --blur-scrim:8px; /* only behind modal scrims */
  /* Atmospheric gradient — portrait backdrops and hero environments ONLY (COLOUR-001 §13.18–19) */
  --gradient-atmosphere:linear-gradient(160deg,#27564F 0%,#1F4D45 45%,#1A3E3B 100%); /* @kind color */
}
